Blood N Bones (1.6.x) 1.0.4
Owned by Vike Step
Blood n Bones 1.0.4
Version Changes
- Added Flatsigns 1.4.0.15
- Removed AOBD
- Now part of Tinkers Construct
- Updated Backpacks 1.26.29 - 1.27.34
- Changed
- A Worn backpack can now pick up items. You can configure up to 9 items that should be picked up
- Fixed
- Worn backpack wasn't counted for max backpack amount
- Worn backpack was always showing the default name in inventory GUI
- Sometimes UUID wasn't generated properly
- CCC has removed InventoryUtils, copied from old version
- Saved recipe was incrasing amount when crafted multiple times directly after saving
- Changed
- Updated Big Reactors 0.2.15A - 0.3.0A
- The changelog for this update is too big to post here, please view the changes here: Link
- Updated Blood Magic 0.7.2b - 1.0.0b
- Added
- Spell System
- Ballad of Alchemy
- More alchemy recipes
- NEI support for Blood Altar and Alchemical Chemistry Set
- Ice recipe to alchemy
- Water breathing potion to the potion list
- Fixed
- Issue with Blood Altar registry
- Server lag issue with the boost potion effect, and made it work slightly differently
- Recipe Issue with Altars
- Crafting issue with Demonic Slates
- Issue with Galacticraft
- Mycelium
- Earth Environmental Melee spell
- Drowning effect so it only works if you don't have waterbreathing on
- Bug where an item could kill you multiple times
- Related bug where the mod could kill you even if you still have half a heart
- Added
- Updated Cave Control 18 - 19
- Updated ComputerCraft 1.6pr3 - 1.6
- Updated DragonAPI 18c - 19b
- Updated Dynamic Tanks 0.0.7 - 0.0.8a
- Changed
- When placing upgrade module, you must click on a block that has a controller adjacent
- Controller will now only retain contents if placed in the same location it was broken. This is temporary and will be changed with a different mechanic in the future
- Fixed
- Crash when removing a filled controller and placing it next to a new set of tanks
- Upgrade module and upgrade items not have crafting recipes
- Crash when placing an upgrade module and it is not directly connected to a controller
- Incompatibility Bug with OpenBlocks enchantment table
- Syncing issues with controllers and tanks
- Changed
- Updated EnderForest 18 - 19b
- Fixed
- Liquid icon issue
- Fixed
- Updated ExtraTiC 0.7.6 - 0.8.0
- Added
- Effects to Metallurgy Metals
- Buckets to all Molten Metals
- Metallurgy 3 Base Metals stats
- Mettalurgy ratios are configurable
- Minor Fixes
- Added
- Updated Extra Utilities 1.0.3a - 1.0.3c
- Added
- Precision Shears
- Changed
- Recipe for sandy glass
- Filing Cabinet will use the sneak-button-held version of the item's tooltip to sort with
- Fixed
- Incorrect Ore Dictionary registrations
- Angel Blocks now break properly
- Transfer node multiparts are no longer marked as inventories
- Filing cabinets not closing when the block is broken
- Golden Bag of Holding/Inventory Tweaks Crash
- Ender lillies not growing faster on end stone
- Added
- Updated Iguana Tweaks for Tinkers Construct 1p-b7 - FTBBuild
- Compatibility for Tinkers Construct 1.5.3
- Updated JABBA 1.1.1a - 1.1.2b
- Added
- Creative Core Upgrade
- More Quality Of Life storage upgrades to account for the higher tiers.
- Changed
- Structural upgrade items will now display the material defined in config.
- Structural upgrade items will have a color related to the material defined in config.
- Upgraded barerls will have a color related to the material defined in config.
- Maximum tier is now 18, defined in config.
- Included handling for Adventure & Creative modes.
- Fixed
- Texture bug relating to mods extending JABBA
- Ghost Blocks
- Minor Bug Fixes/Cleanup
- Memory Problems during texture creation
- Side problem with hopper upgrades
- Hopper upgrade will now properly call onInventoryChanged.
- Internal handling of external calls to onInventoryChanged properly done. Should fix the sync prbs.
- Fixed a dolly problem with barrels leading to orphan TEs.
- Fixed item dup when barrels are moved by other external agents.
- Backup Jabba file data will be use in case of main file failure.
- Problem with dynamic texture creation on items with ID > 4096
- Added
- Updated Lycanites Mobs 1.4.7b - 1.4.9d
- Added
- Jabberwock
- Frostweaver
- Frostweb Projectile
- Weight Effect
- Config option to enable/disable mob taming
- Config Option to enable/disable mob mounting
- Config options to modify mob drops
- Dynamic persistence where farmable mobs such as pinkies can now be set to spawn as monsters and despawn over time
- Config option to disable all mob spawning done by this mob all together
- Ability to disable dungeon spawners for this mod
- Stat modifier and boost config options
- Changed
- Improved Attack Targeting AI with enemy and ally pack functionality
- Vanilla mob dungeons will now feature mobs from this mod
- Ventoraptors can now only be tamed with Cooked Maka Meat
- Uvaraptors can now only be tamed with Cooked Concapede Meat
- Tweaked Default Spawn rates
- Redesigned Erepedes
- Dwellers no longer suffocate in water
- Reduced attack damage of various mobs
- Reduced default size of Concapede
- Concapedes can now climb
- Revamped projectile code, most can't be used underwater now and can shoot through tall grass
- Dwellers now only spawn in swamps
- Cinders now spawn as Fire mobs
- Aspids will now run away when attacked instead of fighting back
- Overhauled hard difficulty, now very hard
- Fixed
- Weird spawning issues
- Issue where jousts and some other mobs would not always drop items
- Climbing, mobs such as Eyewigs can climb again
- Issue with ranged attack mobs with attack speeds too high
- Added
- Updated MeteorCraft 18 - 19b
- Added
- Configurable buried meteor generation
- Fixed
- Server crash when placing meteor gun
- Added
- Updated MineFactory Reloaded 2.7.5-352 - 2.7.8-482
- Added
- RedNet Energy Cable
- Planter button for not consuming the last item in a stack
- Chunk Loader
- Plastic Boots. Conveyors don't push entities wearing plastic boots
- Endermen drop their held block if killed by a grinder
- Clicking conveyors with glowstone dust increases speed (use plastic boots!)
- MobRouter
- Fountain
- Large Bricks and Large Paved Bricks
- Sticky piston -> piston recipe
- Dry Rubber Leaves (2x fuel value)
- FruitPicker no longer dries out IC2 rubber spots
- Changed
- RedNet cable has multiple selection boxes
- AutoSpawner will idle for longer if it can't find a valid spawn location
- PortaSpawners have a delay before you can place the spawner again
- AutoBrewer brews two potions per ingredient
- Cargo & Passenger rails must be on flat ground
- Rubber leaves are affected by fortune
- New RedNet Cable model
- Counter circuit has a reset input
- Remvoed Harvester option to not harvest jungle wood. Use a Fruit Picker to farm cocoa beans
- Unifier won't unify items on the same ID
- Endermen no longer exact-spawn holding blocks
- Needlegun GUI is smaller
- Fake slot behavior (left clicking increases stack size, right clicking decreases)
- RedNet cable color bands can be shifted backwards by sneak-right-clicking again
- Fixed
- Exact-copy mobs from the AutoSpawner no longer rarely drop loot when killed with fortune
- Dupe bug in the AutoBrewer
- Harvester no longer forgets where it was when harvesting trees on chunk unload
- ItemRouters locking themselves
- Harvesting inverted trees
- Dupe bug with Pechs
- Filling cups & needles with a Fluid Transposer
- Disenchanter not destroying Thaumcraft wand focii (this is intentional by Azanor)
- Pam's fruits being destroyed by the Fruit Picker
- Floating snow in tree farms
- Any fluid being allowed in the fluid generators
- Color bands on RedNet sometimes being transparent
- AutoEnchanter applying enchants that shouldn't apply together (Sorry, no more Sharpness 4 Sharpness 4 Sharpness 4 Unbreaking 3 diamond swords)
- Alternate RedNet Energy Cable recipe gives 6
- Sacred Rubber Tree lighting
- Various issues with the ChunkLoader
- AutoAnvil accepts the same item when not in repair-only mode
- Decaying rubber leaves drop saplings again
- ThermalExpansion recipe for mob router
- Fertilizer GUI can be used again
- RedNet cable not rendering when in a completely empty chunk
- Added
- Updated MobiusCore 1.0.5 - 1.1.0
- Updated Nether Ores 2.2.2B1-27 - 2.2.2-55
- Updated Opis 1.1.3a - 1.2.0
- Complete rewrite of the interface, global bugfixing and inclusion of most requests
- Read about the new Opis Interface here: Link
- Now out of alpha and should be treated as a "beginning of a new age for Opis"
- Updated ProjectRed 4.3.2.26 - 4.3.5.30
- Changed
- Made volcanoes slightly more rare
- Crafting pipes can craft multiple items
- Backpacks show name in GUI
- Fixed
- Backpack slots being locked
- Framed alloy wire connection bug
- Strange tree growth
- Routing FX
- Rare lamp render crash when teleporting
- Backpacks resetting anvil name
- Recipe mirroring
- No recipe for lights
- Stock keeper crash
- Request GUI crash
- Extra Utilities Server crash
- Bag Load/save
- Java 6 Crash
- Huge memory leak in pipe routing thread
- Rare crash when removing pipes
- Routing thread eating up all of CPU
- Changed
- Updated Tinkers Construct 1.5.2.6 - 1.5.3
- Added
- Crafting recipe for the exo-suit, config value disabled by default
- TE3 Support for nether ores
- Obsidian mixing in the smeltery
- Changed
- Crafting station is now sensitive to blocks around it. (Tool Stations, Chests etc.)
- Changed to casting channels
- Bow lag should be slightly improved
- Fixed
- Various Bugs involved with aluminum and block crafting
- Bug that let hammers mine blocks above their mining
- Added
- Updated Witchery 0-15-1 - 0-16-3
- There are too many change to post here, please view them here
Config Changes - Backpacks
- Decreased number of slots
- Set a limit of 3 backpacks at one time
- CoFH Core
- Changed World Generation Settings for Red, Nitrous and Green Gas
- ComputerCraft
- Decreased Fuel Limit for Advanced Turtles to 25000 and 5000 for regular turtles
- Deadly World
- Increased chance of Boss
- Increased frequency of silvervfish veins
- Increased chance of boss to increase material level
- Changed Regeneration potion amplifier so that it heals 1 health every 2.5 seconds
- Glenn's Gases
- Decreased Gas Explosion Factor to 3
- Hostile Worlds
- Disabled Invaders dropping nothing
- Iguana Tweaks
- Decreased Armor Weight by half
- Lava Monsters
- Lava Monsters no longer spawn above layer 16
- Decreased chance for a successful lava monster spawn attempt
- Increased number of ticks between lava monster spawn attempt to 200 ticks
- MineFactory Reloaded
- Disabled Sacred Rubber Sapling
- Natural Absorption
- Enabled Alternate recipe for book of absorption, now requiring book and quill
- Pam's HarvestCraft
- Disabled Candleberry seeds dropping from gras
- Enabled Candleberry wild bush generation
- Random Things
- Reverted Darkness Changes from 1.0.3 (Darker)
- Roguelike Dungeons
- Decreased Level Range
- Decreased Level Max Rooms
- Decreased Spawn Frequency
- Special Mobs
- Modified Spawn Rates for all vanilla mobs (Now much much more)
- Increased chance of encountering an ancient
- Modified chances for the different AI abilities
- Zombie Awareness
- enabled extraSpawningCave and extraSpawningSurface
- Removed Creeper from AI Tick Blacklist
- Enabled AutoTarget
- Decreased spawning distance
- Increased maximum spawn count
- Decreased tick delay for spawning