Blood N Bones (1.6.x) 1.0.5

 

Blood N Bones 1.0.5

 

Version Changes


  • Updated ComputerCraft 1.6 - 1.61
    • Fixed
      • Computers not rebooting on server restart
      • New computers with different IDs all sharing the same folder structure
  • Updated Enhanced Portals 3.0.0b5c - 3.0.0.b5e
    • Added
      • Support for MJ
      • Ability to set a portal to be public or private
      • OpenComputers support
    • Changed
      • Heavily improved networking code
      • If you trigger the highest instability level, it will generate one belock below your feet in the case that you spawn above death
    • Fixed
      • Inventory sync issues
      • Suffocation in blocks above the portal
      • Stacks not merging in the receiving Item Transfer Module
      • Crash with Torch levers
      • Crash-causing sync issues
      • NPE using a blank location card
      • Graphical optimisations connected texture logic
      • Dialling devices not dialling entry number zero
      • Portal controller being called null
      • ComputerCraft peripheral issues with Portal Controller
  • Updated LycanitesMobs 1.4.9d - 1.4.11c
    • Added
      • Troll
      • Lacedon
      • Lobber
      • Boulder Blast Scepter
      • Config options for which mobs can and can't despawn naturally
      • Config option for predators attack animals and troll/etin griefing
      • Config option for spawn weight scale
    • Changed
      • Revamped custom spawning so that it now supports fire spawning, lava spawning and portal spawning.
      • Concapede segments will now check for at least one nearby concapede head if naturally spawning
    • Fixed
      • Big mob spawning issue where spawned mobs weren't counted as the correct spawn type
      • Issue where farmable mobs would sometimes despawn
      • Issue where most monster would not despawn
      • Water and Lava mobs not checking for surrounding blocks when spawning
      • Bug where makas and jousts had a chance of becoming alphas after breeding instead of just when they are growing up from infants
  • Updated MobiusCore 1.1.0 - 1.2.0
  • Updated Opis 1.2.0 - 1.2.1
    • Added
      • [TileEntity Timing] “Reset Highlight” button to remove the red box.
      • [Summary] Realtime display of forced & loaded chunks
      • [Summary] Display of the amount of TE & Entities is now realtime
      • [Dimensions] A tab to display all dimensions generic info with possibility to “purge” them from ItemStacks, hostiles & lingering chunks.
      • [Render tabs] Added 2 new tabs to measure rendering time for TEs and Ents.
    • Changed
      • Tick graph is now a real JPanel and not a PNG on a label.
      • Complete refactoring of the profilers for easier addition and use.
      • Complete refactoring of network message handling for easier maintenance.
      • The Swing interface is now completly modular in prevision of a potential API.
    • Fixed
      • KillAll button on the Entity Amount tab will now work for both filtered and unfiltered displays.
      • Opis run timestamp is now using proper ISO standard for date.
      • Updates are sent based on a timer and not a tick amount.
      • Loaded chunk array is now splitted before sending to prevent EOS errors.

    Config Changes
  • Iguana Tweaks Tinkers Construct
    • Made pickaxe boost required (only mines up to their head material)
    • Increased repair cost
    • Repair cost scaling disabled
  • Metallurgy
    • Halved crusher speeds for bronze, copper, iron, steel and stone
  • Special Mobs
    • Modified Spawn rates for various vanilla mobs