Blood N Bones (1.6.x) 1.0.5
Owned by Vike Step
Blood N Bones 1.0.5
Version Changes
- Updated ComputerCraft 1.6 - 1.61
- Fixed
- Computers not rebooting on server restart
- New computers with different IDs all sharing the same folder structure
- Fixed
- Updated Enhanced Portals 3.0.0b5c - 3.0.0.b5e
- Added
- Support for MJ
- Ability to set a portal to be public or private
- OpenComputers support
- Changed
- Heavily improved networking code
- If you trigger the highest instability level, it will generate one belock below your feet in the case that you spawn above death
- Fixed
- Inventory sync issues
- Suffocation in blocks above the portal
- Stacks not merging in the receiving Item Transfer Module
- Crash with Torch levers
- Crash-causing sync issues
- NPE using a blank location card
- Graphical optimisations connected texture logic
- Dialling devices not dialling entry number zero
- Portal controller being called null
- ComputerCraft peripheral issues with Portal Controller
- Added
- Updated LycanitesMobs 1.4.9d - 1.4.11c
- Added
- Troll
- Lacedon
- Lobber
- Boulder Blast Scepter
- Config options for which mobs can and can't despawn naturally
- Config option for predators attack animals and troll/etin griefing
- Config option for spawn weight scale
- Changed
- Revamped custom spawning so that it now supports fire spawning, lava spawning and portal spawning.
- Concapede segments will now check for at least one nearby concapede head if naturally spawning
- Fixed
- Big mob spawning issue where spawned mobs weren't counted as the correct spawn type
- Issue where farmable mobs would sometimes despawn
- Issue where most monster would not despawn
- Water and Lava mobs not checking for surrounding blocks when spawning
- Bug where makas and jousts had a chance of becoming alphas after breeding instead of just when they are growing up from infants
- Added
- Updated MobiusCore 1.1.0 - 1.2.0
- Updated Opis 1.2.0 - 1.2.1
- Added
- [TileEntity Timing] “Reset Highlight” button to remove the red box.
- [Summary] Realtime display of forced & loaded chunks
- [Summary] Display of the amount of TE & Entities is now realtime
- [Dimensions] A tab to display all dimensions generic info with possibility to “purge” them from ItemStacks, hostiles & lingering chunks.
- [Render tabs] Added 2 new tabs to measure rendering time for TEs and Ents.
- Changed
- Tick graph is now a real JPanel and not a PNG on a label.
- Complete refactoring of the profilers for easier addition and use.
- Complete refactoring of network message handling for easier maintenance.
- The Swing interface is now completly modular in prevision of a potential API.
- Fixed
- KillAll button on the Entity Amount tab will now work for both filtered and unfiltered displays.
- Opis run timestamp is now using proper ISO standard for date.
- Updates are sent based on a timer and not a tick amount.
- Loaded chunk array is now splitted before sending to prevent EOS errors.
Config Changes - Added
- Iguana Tweaks Tinkers Construct
- Made pickaxe boost required (only mines up to their head material)
- Increased repair cost
- Repair cost scaling disabled
- Metallurgy
- Halved crusher speeds for bronze, copper, iron, steel and stone
- Special Mobs
- Modified Spawn rates for various vanilla mobs
- Modified Spawn rates for various vanilla mobs