Blood N Bones (1.6.x) 1.0.6

 

Blood N Bones 1.0.6

 

Version Changes


The rest of the Detailed Changes will be added later

  • Removed Lava Monsters
  • Added Tinkers Construct Tooltips 1.1.4
  • Updated Backpacks 1.27.34 - 1.28.37
  • Updated Big Reactors 0.3.0A - 0.3.1A
    • Added
      • Brazilian and Portugese translation
      • OpenComputers Support
      • CC 1.6 compatibility (1.5 support has been dropped)
    • Fixed
      • Reactors no longer fail to operate if cryotheum freezes water inside them during operation
      • Turbine fluid ports now properly show whether they're inlets or outlets while a turbine is not assembled
      • Turbine fluid ports can now be toggled between inlet/outlet mode while a turbine is disassembled via the usual methods
  • Updated Blood Magic 1.0.0b - 1.0.1b
  • Updated Cave Control 19 - 20
  • Updated ComputerCraft 1.61 - 1.63
  • Updated DragonAPI 19b - 20e
  • Updated Ender Forest 19b - 20
  • Updated Hardcore Ender Expansion 1.4.3 - 1.4.5
  • Updated JABBA 1.1.2b - 1.1.3
    • Added
      • Config option to change item used for structural upgrade recipes
      • Config option to override specific tier colors
      • Config option to specify stack size for base barrel and the storage upgrade
      • Safety checking for the barrel renderer
    • Changed
      • Removed "block" prefix from automatic ore dictionary conversion
      • Tweaked tooltips of core upgrades vs structural upgrades to make them clearer
    • Fixed
      • Rare translucent texture issue
      • DSU Interface
  • Updated Lycanites Mobs 1.4.11c - 1.4.12
  • Updated MeteorCraft 19b - 20
  • Updated Tinkers Construct 1.5.3 - 1.5.4
  • Updated Witchery 0-16-3 - 0-17-2

    Recipe Changes
  • Extra Utilities
    • Changed Deep Dark portal to require Essence of Darkness and a Block of Emerald
  • Magical Crops
    • Removed recipe for infusion stones
    • Changed recipe for essence dust, weak essence, regular essence, strong essence and extreme essence
  • Project Red
    • Changed recipe for draw playte
  • Tinkers Construct
    • Extended torch recipes with rubber

    Config Changes
  • Biomes O Plenty
    • Disabled Dead Forest, Dead Forest Snow, Fen, Field, Grove, Lush Desert, Lush Swamp, Mangrove, Meadow, Origin Valley, Silkglades and Sludgepit biomes
  • ChickenChunks
    • Lowered clean up time for orphaned chunks to 0 ticks
  • Forge
    • Enabled a Dormant Chunk Cache of 2000 chunks
  • Highlands
    • Disabled Flying Mountains
    • Disabled Biome-Specific Ores
    • Enabled highlands biomes in default worlds
    • Disabled Mob Mod compatibility
  • Hunger Overhaul
    • Halved the replenishments of other mod's foods (now 1/8th, was 1/4th)
    • Changed amount of health restored by food to 1/2th of value instead of 1/3rd
    • Changed Hunger difficulty modifier to 2
    • Changed the hunger value set after respawning for peaceful/easy to 10 (50%)
  • Iguana Tweaks
    • Increased hardness multiplier to 1.75 (was 1.5)
    • Disabled Dtailed Encumbrance Hud Text
    • Increased Tick rate entity update
    • Lowered respawn health
    • Disabled respawn health difficulty scaling
  • Iguana Tweaks for Tinkers Constructs
    • Changed XP required to level up or boost to 75%
  • Lycanites Mobs
    • Enabled Forced Despawning by default for all mobs
  • Metallurgy
    • Reworked the ore generation settings a lot for all Metallurgy Fantasy Ores
  • Special Mobs
    • Changed spawn rates for many mobs and attributes
  • Pam's Harvestcraft
    • Disabled Beehive Generation
  • Zombie Awareness
    • Disabled Noisy Zombies
    • Increased Sight Range 
    • Disabled light only awareness zombies
    • Decreased max spawning count
    • Increased Spawn tick delay