Switch to showing odds against, which is more common. It also makes it more obvious that what is displayed are odds
Updated Gendustry 220.127.116.11 - 18.104.22.168
Custom Bees System
New branch of bees that produce colored honey that can be used as dyes
Atomic Science uranium as mutagen source
Crash on dedicated servers
Updated Mariculture 1.2.1e - 1.2.2b
Config added for Fish Breeding chance, increase the breeding multiplier to make breeding easier, or decrease it to make it harder
Bound Fishing Rod when Blood Magic is installed, + Ritual to double mutation chance in the incubator (Requires Blood Magic 1.0.1+)
Fish Scanner, and Biome Analyser lets you peer in to the crazy depths that is Fish DNA and See what the temperature of the current location is
Male DNA affects the area that is affected, they have six stats for this dna, for all six coordinates, representing + or minus to the radius, only opening a feeder, or placing a male in will now update the tank area
Ten new Fish Species, bringing the total up to 40!
Angelfish when working will now teleport items up to 16 blocks in each direction in to chests underneath fish feeders
All fish can be caught alive in the wild, but anything other than the base fish, have special catch conditions, such as time of day, height in world, temperature, salinity
Added WAILA Support to Vats
Can disable the requirements for catching fish in different biomes, allowing you to catch all fish in each biome(world related still applies)
KirinDave proof check to the crucible furnace
FTB DW20 Pack check to ravines
Mods with null fluid checks to vat handler
Limestone Variants and Pearl Bricks split in to a new 'Aesthetics' module.
Fish 'Groups' removed, doesn't affect anything, since they were just arbritary descriptors anyways, Allows for addition of 1 off fish, rather than having to install three new fish at a time
Fertility is now the number of eggs that are produced, The hatch chance of eggs is now a fixed 0.1%, so a fish that lays 3000 eggs will on average produce 3 extra fish, but can be improved with the use of purity upgrades in an incubator
Magnesium Dust now has 100% chance of Magnesium, Magnesium Dust reduced to 5000MB Quicklime and 3000MB Water. You can also make the dust now with 1000MB of water and a Flux Droplet
Burnt Bricks, now use half as much lava for both recipe variants
You can now melt Limestone in a Tinkers Smeltery as well as the Magnesium Dust
Obsidian time reduced to 10 seconds from 15
Mob Magnet requires LP to be used if you have Blood Magic installed
Breeding combinations completely revamped
Fish Stat defaults all changed, Due to this, any existing fish eggs will NOT work after upgrading. Make sure to hatch fish before updating.
Nightfish can now be caught rarely in the overworld but only when fishing at night.
Concept of 'Ethereal Waters' removed, Salinity now consists of Fresh, Brackish and Saline Water. The Salinator Upgrade increases the salinity of the biome by one, while the Purifier reduces it by one, so a fresh water biome would need two salinator upgrades to become salt water. Ethereal upgrade now nullifies the world requirement for fish instead. E.G. It lets you breed netherfish in overworld, endfish in nether or overworld fish in the end etc.
Fishing loot now split in to two lists, goodies and junk. Higher tier fishing rods have better chance of getting good stuff.
Food tick in the config is now how many ticks before a fish will eat, Fish are less greedy.
Fishing Net default speed, slightly faster
Reduced cost of Hard plastic, can also make it with ethanol now instead
Changed Transparent Plastic recipe to be glass + natural gas/ethanol
Can automatically extract fishing rods from autofisher, allowing automated charging of the RF rod
Can now use vanilla fishing rods in an autofisher, they will only generate vanilla fish, and require no bait
Luck of the Irish now can be put on Hammers, You have a chance to restore more than one damage point in an anvil when using the hammer
Changed around how much bait you get and from what you get it from
Shift clicking a sifter will cause it to sift one item at a time instead of the whole stack
Fish Tank size, while as before is determined by water, it's no longer based on 'various sizes'. Each fish now has it's own individual number of water block requirements. Ranging from 15 blocks of water up to 400. To see how much space a fish needs, you can use the scanner. Fish Food amount is also determined by water blocks.
AutoDictionary not correctly removing the extra tags when converting items
dupe glitch with books
Oyster dupe bug, with block updates
crash with enchanted basic mirrors
crash when fishing on tile entities that aren't instances of IUpgradable
crash when eating the last item in a stack of food
potential crash when reloading a Vat
When producing the last two fish from an egg if none are generated, they will no longer be 'twins', their dna is now generated seperately.
Fixed using the wrong ethanol name for the plastic recipes
Fixed potential fishing/environment related crashes
Fixed Casting Blocks messing up when fluids/items change sometimes
Retro-Gen spamming console
Updated Tinkers Construct Tooltips 1.1.5 - 1.1.6
Made mining speeds accurate in TiC versions after 1.5.5
Various small optimisations
Updated Warp Book 0.0.200b - 0.0.200c
Added Iridium to Grindstone Recipes
Disabled Backpacks Resupply
Disabled Ender Attribute
Enabled Applied Energstics Grindstone Recipes
Enabled Standard Furnace Recipes
Increased Nether Iridium Ore Blocks per Group from 2 - 3
Enabled all ores to spawn even if a furnace/macerator recipe does not exist