stack trace being printed to the log when Hunger Overhaul is installed
Updated Metallurgy 184.108.40.206 - 220.127.116.11
Updated Roguelike Dungeons 1.3.2 - 1.3.3
Vile Mixtures for a randomixed custom potion
Dungeon Theme System
Updated Spice of Life 1.0.2 - 1.0.3c
preliminary food group support (many features are either not implemented yet or untested)
food values tooltip overlay when holding shift
saturation HUD overlay
food/saturation restored HUD overlay while holding food
config option to turn off diminishing returns entirely (so that only the client-side HUD/tooltip stuff is added)
support for hunger-based history
support for configurable hunger rounding modes (defaulted to 'round')
config options controlling how saturation modifiers are effected by diminishing returns
Hunger and Saturation values to F3 debug info
Default config settings
Food history not being synced to the client on dimension change
TiC Foods not displaying the correct hunger values
Hunger Overhaul integration regarding foods that it does not directly overwrite
Server crash due to client-only code being run on the server
HUD elements drawn after hunger being invisible
Saturation not getting synced to the client
Updated TiC Tooltips 1.1.6 - 1.1.7
Few very rare crashes
Updated TiC Tweaks 1.0.0beta5 - 1.0.3
Updated Tinkers Steelworks 0.0.4.2 - 0.0.4.2-fix2
3x3x3 High Oven max temperature is now 2,000c
Sand consumption reduced to 1 block
Various material dissipation rates reduced slightly
Bucket 'O Steam may now be acquired with the casting table
Deep Tank may now use any OreDictionary glass
Deep Tank walls may now be composed of scorched bricks and drains
WAILA tooltip now displays the current total fluid and max (ex 1000mB / 8000mB Total)
Limestone worldgen crash with other mods
Deep Tank would attempt to register scorched ducts if placed within deep tank structure which resulted in a crash
Several potential NPEs in High Oven//Deep Tank structure
Drains no longer accept fluids if master tank is full
Steel armor couldn't be repaired on an anvil
Updated Witchery 0.18.4 - 0.19.1
Minedrake plant. Mutated from mandrakes and creepers. Dropping the seed of this plant will spawn an animated Minedrake (after about 3 seconds), which will head towards the target of the player who dropped the seeds. Minedrakes tend to explode when they reach their target, or are hit (the explosion is small and does not harm scenery). Minedrake seeds can also be planted to grow more.
Statue of Broken Curses. Creative only block that looks like a stone wolf. If turned on in the config file (off by default), it will prevent any entities being cursed by one of the directed curses (Misfortune, Sinking, etc.), if they are within a 32 block radius of the statue (radius is also configurable). Murdering players in this range, removes protection from a player.
Statue of Occluded Summons. Creative only block that looks like a stone mandrake. If turned on in the config file (off by default), it will prevent any entities being summoned by the Rite of Transposition, if they are within a 32 block radius of the statue (radius is also configurable). Murdering players in this range, removes protection from a player.
Added Chinese, German and Russian translations for 0.19.0 features.
Added Thaumcraft aspects for 0.19.0 items and entities.
Restricted recall in Torment.
Powered Flame Imp is now wider rather than taller.
Increased the hardness of Leech Chests to make breaking them take a little longer.
Added boss mobs from other mods to exclusion list for Brew of the Grotesque and Enthralling.
It is now possible to use a damaged Boline in a circle magic rite.
Increased to growth rate of Wispy Cotton when farming it.
An invalid cast exception could occur if a Leech Chest is placed near a chest-like block from another mod (missed the back port, whoops).
A null reference exception that could occur when using the Polynesia Charm when another mod has messed with the vanilla items now no longer occurs. The offending items is now just not listed.
Added a bunch of extra sanity checks for issues found in OpenEye (which technically are other things breaking stuff and then passing garbage values to witchery methods, but hey it avoids a crash, at least at that point).
Foci items are returned if a Curse or Teleport is prevented by wearing Witch Hunter armor.
Unhandled exception occurred if an object with a high damage value is given to a tamed imp.
Missed a couple of back ports concerning Statue of Broken Curses.
Added some more checks to prevent exceptions where other mods do not clean up their TileEntities.
Duration of Morsmordre effect is no longer reset on restarting a server.