Overhauled the way mutation requirements work: instead of setting specific requirements for mutations, you now have to set specific requirements for growing.
The requirement for a mutation to happen is the same as for growing: A plant can only mutate if it can grow there
NEI will show the needed soil and required base block (if any) for mutations
Potatoes sometimes drop poisonous potatoes now
Register seeds and their produce as seed<Name> and crop<Name> in the ore dictionary
Spreading from only 1 crop will not cause any stat increases (unless toggled in the config)
Added a difficulty for increasing stats in the config. 1: all surrounding crops will affect stat increase. 2: Only parent/identical crops will affect stat increase. 3: Same as 2, but other crops will affect stat inheritance negatively
Made the recipe for crops shaped to prevent conflicts with buildcraft wooden gears
Renamed mushroom seeds to spores
Sprinklers no longer hate railcraft hidden blocks
Moved Botania crops to post init to possibly fix the crops not dropping petals
Nether wart not being recognised as a valid seed (Marcin212)
Sprinkler not stopping when water in the channel above ran out
Waila not showing accurate fluid levels for channel, tank and valve
Fixed crop not re-rendering on changes
Stats are now being reduced on mutating instead of spreading
Seeds being able to be planted on unhydrated farmland while farming was disabled
NEI mutation GUI ignoring soil meta value
Infinite loop when specifying BaseBlock of type 2
Moved resource crops to post-init to enable resource crops for mods that register their ore dictionary entries too late
Cactus crop dropping cactus with metadata 2 if the config option was on
Crash with CoFH
(hopefully) Fixed weird ingot to nugget recipes getting registered
Nether wart always yielding one fruit, regardless of gain level
Crashes related to analyzed seeds in the journal after removing mods
Planting crops on soul sand
Broken scythes harvesting crops
Blacklisted seeds bypassing disabling of vanilla farming incorrectly
Updated Bibliocraft 1.9.2 - 1.10.2
GUI to borderless painting frames
Config for pre-block fast rendering
Clipboards are now placeable on walls
Crash when connecting hoppers to map frames
Sword pedestals not accepting swords from hoppers
Tape measure not removing the pole at coordinates zero
Dupe bug with dinner plates
Bug now allowing custom painting resource packs to be read from folders
Crash with blue power
Crash when loading resource packs in folder
Updated Big Reactors 0.4.1A2 - 0.4.2A2
setControlRodName and getControlRodLocation methods to computer port
Picks/wrenches can properly break a cyanite reprocessor without losing the blocks
ComputerCraft errors with Big Reactors will show up as errors in the computercraft computer rather than in the console log
Turbines accepting metal blocks as coil blocks
Saving issues with waste-ejection settings
Collision Geometry for turbine rotor breaings
Updated Binnie's Mods 2.0-pre7 - 2.0-pre8
Forestry woods to woodworker
Stopped machines consuming dye/enzymes when idle
Clay combs give clay instead of clay dust
Crash with lumbermill
Recipe using wrong honey
Crash when using database in lab stand
Gate recipe overwriting vanilla
Updated Blood Magic 1.3.0b-3 - 1.3.1-7
Chat spam at start-up for the compression registry
Few ritual diviner changes
Base effects for the Orchestra of the Phantom Hands ritual
Initial book stuff
Ability to add meteor paradigms via MineTweaker
Condition caleld "Pax Pox"
Soul Fray can no longer be cured by milk
Improved load time of the Compression Handler
issue to prevent null ItemStacks from interfering with the Compression Sigil
Routing ritual so that it would respect imposed stack limits >= 64.
Lots more bugs
Compression Sigil compressing players our of servers
Sigil of the Blood Lamp so that it may now work properly in the Sigil of Holding
Updated Botania r1.5-165 - r1.5-169
Updated Buildcraft 6.4.1 - 6.4.3
Robot energy usage lowered by about 4 -10 times
Robot carriers now try to fill their inventory before changing stations
Refinery not accepting biomass
Knights not attacking certain mobs
Block-breaking robots going into sleep mode after destroying one block
Charging table storing negative RF
Energy cooling issues
Picker robots trying to move to the same block they're in
Planters ignoring Zone Planner areas
Robot dupe when linked to non-main station
Robot recharging slightly buggy
Robot sleep energy usage too high
Exceptions in Pump Robots
Programming Table crash
Entity stripes handler duping items
Combustion engine not recognized as tank from front
Incorrect forge dependency
Infinite loop when looping through direction paramaters and no pipes are connected
Invalid power scale for laser colours
Low/High energy stored trigger working incorrectly
Robots flying away when searching for a station to recharge
Downgraded CodeChickenCore 184.108.40.206 - 220.127.116.11
Updated CoFHCore 3.0.0RC2-195 - 3.0.0RC7-211
Updated ComputerCraft 1.65 - 1.73
New API: commands
New programs: commands, exec
Disk Drives and Printers can now be renamed with Anvils
Documented all the new features in the in-game help system
The “exec” program, commands.exec() and all related Command Computer functions now return the console output of the command.
Problems with HD texture packs
Various bug, crashes and exploits
Two multiplayer-only crash bugs when placing certain blocks.
Updated Decocraft 1.11 - 1.12b
36 New models
Forge bug that only allowed the mod to be run in 1.7.2
Downgraded Draconic Evolution 1.0.1 - 1.0.0e
Was on beta channel, moved back to release channel
Updated Forbidden Magic 0.552 - 0.562
All seven sin shards are now obtainable
Ring of Nutrition - Cookies are actually filling now
Wand Focus: Blink - Walking is too much work
Primal Scribing Tools - They're back!
Tainted Tree - Spoopy
Twilight Forest support for the Wrath Cage
Ars Magica 2 integration enabled by default because people don't read configs.
Vis crafting cost on the Dreamwood Staff toned down a wee bit
Completely reorganized the Apocrypha tab
Warp levels toned down
A few researches are easier now
Gluttony items can now be disabled or changed to Hardcore Mode recipes in the config
Capitalism enchant now uses Greed Shards
Thaumic Cake now uses Gluttony Shards
Riding Crop is more encouraging
Eldritch Blood Orb now returns the Primordial Pearl if successfully infused
Crystal Scribing Tools no longer cost vis to refill
The mod will not even bother starting if you use an outdated version of Thaumcraft. This is why we can't have nice things.
The mod will abort adding cross-mod research if it can't find the items necessary for recipes because you're using an outdated version of that mod.
Impact enchantment should play nice with other mods now.
Blood Magic items no longer crash on trying to set owner
Plea of Delayed Insanity no longer crashes
Conversion wands no longer charge full price for fractional vis
Crystal Scribing Tools are craftable again
Enchantments are now weighted and should not cause crashes with randomly enchanted gear
Ball and Chain Goblins removed from Wrath Cage support due to funky rendering crashes.
Pech Mage and Stalker removed from Imprinted Crystal list. There's no way to handle those without serious hardcoding.
Botania flowers now affected by Overgrowth Seeds
Botania flowers now have icons in the Lexicon
Warp for Witchwood Wand restored
Updated Gendustry 18.104.22.168 - 1.4.8.hotfix1
Crash if BC Core and/or CoFH API is present
Updated Headcrumbs 1.3.0 - 1.3.1
Few new names
Config to blacklist dimensions which celebrities would spawn in
Config option to disable VIPs
Config option to disable Baarbra
Updated changed usernames
Updated IndustrialCraft 2 2.2.684 - 2.2.695
Updated Jabba 1.2.1 - 1.2.1a
Ensured that QOL Storage upgrades are always reverse craftable
Check that packets are only sent for valid barrels
Color overrides when a name for a structural level does not exist
Updated Thermal Foundation 1.0.0RC3-56 - 1.0.0RC7-62
Updated Tinkers Mechworks 0.2.13.96 - 0.2.14.100
Block info command
Drawbridges placing EnderStorage blocks
Updated Twilight Forest 2.3.3 - 2.3.4
Spawn hint monster near player when player is having progression problems
Updated Witchery 0.22.0 - 0.23.2
Winged Monkeys - Tameable, dyeable, creature made by mutating a dog with and owl. Can pick up and carry players to places, or fetch players or other mobs.
Town keeps - a small keep structure for villages, comes with some town guards.
Watchtowers - a structure for villages, comes with some town guards.
Book Shoppe- a structure for villages, contains a bunch of basic books from various mods on its walls.
Town Walls - a curtain wall circling a village, comes with town guards.
Village Guards - beefy, armored, patrolling villagers, that shoot arrows at mobs and players who attack the village/villagers. Village guards will defend high reputation players, if attacked by another player.
Village mayors - Players with high reputation can assign villagers guard duty, making them into Village Guards.
Larger villages - villages can now generate to span a much larger area.
Villages in more biomes.
Snowy villages - new snow theme for villages that generate in snowy biomes.
Sleeping villagers - Villagers will now go to sleep if they are inside at night. They will regenerate health, and other stats, if they sleep long enough.
Aguamenti mystic branch effect will now also fill kettles and witches' cauldrons
Higher level werewolves now transform faster when using the Moon Charm
Vampirism - Players can become vampires and level up. Extra hotbar with skills, suck blood (for hunger refill and power for abilities), transfix victims, run like the wind, swarm of bats form, fear the sun!
Mod Pack support for controlling vampire quests, config options to disable the vampire ritual and questing, and two non-craftable items: Bottle of Warm Blood (that refills two drops of the player's blood bar) and Bottle of Lilith's Blood (that increases the players vampire level by 1, or makes them into a vampire otherwise, if they are at max level it fills their blood bar by 8 drops).
Witch Hunters no longer attack, nor are attacked by Minecraft Comes Alive villagers.
Villagers are now immune to arrows from village guards and witch hunters.
Demons from other mobs are affected by Harm Demon potion effects.
Increased the height ceiling of Winged monkeys carrying creatures to 32 blocks above the target block.
Vampire knockback effect only triggers if sneaking when striking.
Hobgoblins will flee village guards if not in a pack.
Moon Charms may be repaired in an anvil with a gold ingot.
Purified Milk may also be made from a Cake (don't ask...) since some mods remove milk buckets.
Placed Garlic Garlands will now be rendered at the top of the block, and allow click-though below them, this allows players to place them before a door to prevent vampire entry, and still look good.
Dream Weavers now work for vampires sleeping though the day in a coffin.
Coffin should not now open when there is a block above it.
Interacting with a Hobgoblin that his holding something, will now add it to the players inventory instead of just dropping it.
Enchantment effect on Cane Sword model was being shown even if the sword was not enchanted.
Added a workaround for the Ars Magica 2 issue with resized players suffocating under a block, when in bat form.
Hunter armor would damage werewolves, even if not silvered.
Stack overflow error when using some block from Ganys Nether Mod next to a silver vat, both blocks would generate and react to each others change events.
Some invalid cast exceptions in Fume Funnels when another mod has not cleaned up tile entities correctly.
Removed some biome types from spirit spawning, seems to cause issues with Twilight forest to register in most biomes even if generation is later blocked, may also have had some effect on mob spawning in modded nether biomes. Issue seems to be related to any mobs registered as Ambient type.
Null Pointer Exception could occur when using the village detection rite
Null pointer exception could occur when a hellhound converts to a normal wolf under some circumstances
It was not possible to decant a custom brew in a cauldron unless a altar was near, even if the brew did not need altar power, derp.
Prevented an index out of bounds exception in poppets when another mod breaks somethings with rendering.
Protego mystic branch effect no longer destroys placed mob heads.
Player dying and a certain combination of spirit related events could leave a Shade of Leonard invulnerable until the chunk he is in is reloaded.
Prevented null pointer exception on log-in when certain potion ids have not been assigned correctly, this is still a breaking bug, but at least you can log in properly now.
Null pointer exception fixed in disease blocks.
Rare null pointer exception fixed in brew gas blocks (when another mod leaves tile entities around).
Deaths Hand now works as it should in boss fights.
Exception could occur when using the new instant waystone rituals across dimensions.
Incorrect message saying not enough space, when summing a demon in a circle magic ritual, and the demon is still summoning is no longer shown.
Modified the furnace recipe registration for witchery logs, may help with solving a Thermal Expansion dupe issue.
Players in wolf or wolfman form appeared as their normal model if a player was very far away in the same world and then came to them.