Mage Quest 1.1.1

 

Mage Quest 1.1.1

 

Version Changes


Various mods were unintentionally downgraded this update due to being built on 1.0.4 rather than 1.0.5

  • Added Custom Main Menu 1.2
  • Added Fastcraft 1.19
  • Added NotEnoughKeys 1.0.0b29
  • Added Resource Loader 1.0
  • Added Ruins 1.7.10
  • Added Weeping Angels 3.0.2
  • Removed CoFHLib
  • Removed MineMenu
  • Downgraded Automagy 0.19.3 - 0.17.1
    • tfox83 derp part 1
  • Updated Blood Magic 1.3.0b-3 - 1.3.1-7
    • Added
      • Chat spam at start-up for the compression registry
      • Few ritual diviner changes
      • Telposer blacklist
      • Base effects for the Orchestra of the Phantom Hands ritual
      • Initial book stuff
      • Ability to add meteor paradigms via MineTweaker
      • Condition caleld "Pax Pox"
    • Changed
      • Soul Fray can no longer be cured by milk
      • Improved load time of the Compression Handler
    • Fixed
      • issue to prevent null ItemStacks from interfering with the Compression Sigil
      • Routing ritual so that it would respect imposed stack limits >= 64.
      • Lots more bugs
      • Compression Sigil compressing players our of servers
      • Sigil of the Blood Lamp so that  it may now work properly in the Sigil of Holding
  • Updated Botania r1.5-162 - r1.5-170
    • Added
      • Kawaii.
      • 32 cosmetic override items that can be crafted with baubles to replace the bauble's look with the one of the cosmetic item.
      • A Crystal Bow, a bow that creates arrows with mana and fires faster than normal.
      • A Livingwood Bow that acts as a normal bow but repairs with mana.
      • Decorative glowing mushrooms of all 16 colors. You can also find them underground. (Yes there's a config, get off my lawn!)
      • Mana Infused String as a crafting component.
      • The Ring of Correction. A ring that will swap your active tool (the one you have in hand) with the correct one for the block you're trying to break, works for mana tools only.
      • A little note to the bottom of the lexicon pointing to the fact that you can search. The search bar has been there for ages but it's often overlooked.
      • NEI recipe handling for floating special flower recipes. (Tonius)
      • Some secret codes. (these are client only, server owners don't need to worry :3)
      • Word Counter thing that gets written to the log saying how many words the Lexica Botania has. Don't ask me why, I just felt like it >.<
      • Feature creep to the Lexica Botania in the form of a "View Online" button as well as a Lookup History (similar to your browser's history).
      • An options button to the Lexica Botania's main page.
      • Justified text to the Lexica Botania's text pages as a config option.
      • Added a Minecart with Mana Pool and a Mana Pump to go along with it.

      • Added Phantom Ink. Can be crafted with a piece of botania armor to hide the armor model in the player.

      • Added the Flower Pouch. You guessed it, it stores flowers. And there was much rejoicing.

      • Added the Horn of the Covering. An alternate version of the Horn of the Wild that clears snow.

    • Changed
      • Fancified the lexicon index pages.
      • Changed the Terrasteel crafting page to say that there actually is a piece of livingrock below the plate, since nobody seems to get it.
      • Right clicking on a Petal Apothecary with an empty bucket removes the water. (gr8pefish)
      • Increased the priority of the Corporea Index chat interceptor so it happens before serverside ForgeIRC has a chance to broadcast the message over to the channel.
      • Optimized Spark code.
      • Implemented regex based fake player checking. Not 100%, but should catch most of them.
      • Mana Spreaders can now be sleeved with wool by right clicking them with a wool block. This makes them colorful and fancy and also muffles the shooting sound.
      • Pylons now give out some light.
      • Renamed some achievements.
      • Replaced instances of ticksExisted with an internal timer in the magic missile class used by the hardmode Gaia Guardian and the Rod of the Unstable Reservoir. May or may not fix hangs with cauldron servers.
      • Removed debug print in the lexicon.
      • Sparks no longer emit particle beams when placed in the world, they still do when right clicked with a wand.
      • The Terra Shatterer can now mine Ardite and Cobalt from Tinkers Construct as well as other ores of harvest level 4.
      • Entropinnyums now muffle the sound of an absorbed TNT explosion.
      • Floating Rannuncarpus flowers will now use the block directly below them rather than the block 2 blocks below.
      • Removed a debug print in the Ring of Correction.
      • Removed unecessary updates from the Rosa Arcana. Should make it not lag.
      • Renamed the Void Lotus to Blacker Lotus.
      • Separated the Mana Mirror and Mana Tablet entries.
      • The decay time in passive flowers will now be saved to the droped stacks if the decay option is enabled.
      • The Spectranthemum can no longer teleport Mana Tablets and other mana containing items.
    • Fixed
      • Metamorphic Stone Slabs breaking in one click.

      • The Force Relay being able to destroy blocks in the world (Bedrock included). Also a rare crash that happened randomly it seems.

      • Fake players being able to equip baubles via right click, which led to a crash with Autonomous Activators from TE.

      • The background of lexicon entry buttons being black if the entry is priority elven knowledge.

      • The Elementium Sword giving a 50% boost to pixie spawn chance rather than 5%.

      • The Petal Apothecary eating Buckets. Also it being able to have water AND lava at once, what's up with that?

      • The Terra Blade not being able to actively repair with mana.

      • A spark crash when trying to remove an augment.
      • Livingwood Bows not consuming arrows.
      • Missing icons "mushroom16" and "corporeaIndex" being thrown to the console. I take this very seriously, it's annoying >.<
      • The config option for mushrooms being documented as having the 10 as the default rather than 40. Also added "botania" as a prefix to the worldgen options' descriptions to prevent confusion.
      • A crash when the alfheim portal is clicked with a wand of the forest from a dispenser.
      • All sounds depending on the "Friendly Creatures" volume bar and actually split them properly.
      • Some typos. I can into english.
      • The Gaia Guardian's health bar flickering weirdly when it's spawning in multiplayer.
      • The Hardmode Gaia Guardian's drop table having Mana Pearls twice rather than Mana Pearls and Mana Diamonds.
      • The Livingwood and Crystal bows not having a proper render.
      • The Mana Mirror trying to update on the server side, causing some desyncs sometimes. I think. I can't reproduce this issue so this is just a wild guess.
      • The tutorial arrows never pointing properly to the next/prev page buttons in the index pages, causing the tutorial to get stuck if the book had elven knowledge.
      • A crash with looking at a block that doesn't have a mod registered to it somehow with the Lexica Botania.
      • Dayblooms and Nightshades not showing the particles for diminishing returns.
      • Pure Daisy having the wrong icon in the lexicon index.
      • The recipe for Metamorphic Stone Bricks outputting 1 rather than 4.
      • Crash with the Gaia Guardian that would happen if there were no players around it. Naturally this only affected servers, but it's a big problem so I decided to make a build to fix it.
      • An exploit where Thermalilies could be broken before the cooldown period starts, skipping the cooldown entirely.
      • An exploit with the Gourmaryllis where more than one can eat a single item at once, producing much more mana than intended.
      • Mana Bursts with Bore Warp lenses fired from a Mana Spreader destroying dropped items.
      • Fixed a crash when crafting with a bauble that has a cosmetic override.

      • Fixed brew vials and flasks being repairable.

      • Fixed Mana Pools being able to go into negative mana under some circumstances.

      • Fixed the Corporea Index being finnicky with Y distance.

      • Fixed the Jaded Amarathus not being inclusive of other mods' soil blocks.

      • Fixed the Orechid spawning GregTech ores by making it ignore GregTech ores altogether.

  • Updated CoFHCore 3.0.0B9-71 - 3.0.0RC7-211
  • Downgraded D3Core 1.1.0.18 - 1.0.0.14
    • tfox83 derp part 2
  • Updated Forge Multipart 1.1.1.322 - 1.1.1.325
  • Downgraded FoxLib 0.7.0 - 0.6.0
    • tfox83 derp part 3
  • Downgraded GreenThumb 1.1.0.8 - 1.1.0.3
    • tfox83 derp part 4
  • Downgraded HQM 4.2.2 - 4.2.1
    • tfox83 derp part 5
  • Downgraded Inventory Tweaks 1.59-dev-152 - 1.58-147
    • Not a derp
    • Fixed
      • Issues with inventory spitting out stacks on middle click
  • Updated Jabba 1.2.1 - 1.2.1a
    • Changed
      • Ensured that QOL Storage upgrades are always reverse craftable
    • Fixed
      • Check that packets are only sent for valid barrels
      • Color overrides when a name for a structural level does not exist
      • getStackInSlot immediately notifying neighbour
  • Updated NEI Addons 1.12.3.11 - 1.12.5.17
    • Added
      • ProjectE philosopher's stone support
    • Changed
      • MPSA crafting support to work with QXE version
      • Removed outdated TiC crafting station compat
    • Fixed
      • Forestry worktable support
  • Updated NEI Integration 1.0.6 - 1.0.7
    • Added
      • More nullchecks in the railcraft handlers
  • Updated Not Enough Items 1.0.4.83 - 1.0.4.90
  • Updated Not Enough Resources 0.1.0.55 - 0.1.0.95
  • Updated Storage Drawers 1.2.2 - 1.3.4
    • Added
      • Invert Shift option
      • Debug Logging option
      • Drawer controller block
      • 1x1 size wood drawers
      • Thaumcraft Integration (Aspect labels and tooltips)
    • Changed
      • Doubled base storage for all blocks
      • Removed L3 status upgrade
      • L2 status upgrade behaves like old L3
      • All drawers now support status upgrades
      • Status upgrades visually changed
    • Fixed
      • Single drawer block recipes
      • Ore dictionary matching
      • Compacting drawers textures
      • Top/bottom/sides of large drawer block not being considered solid
      • Rare crash in 'fancy' mode renderer
      • Extra Utilities transfer nodes not connecting to controller
      • Sync issue causing last item inserted to not appear in drawer
      • Drawers to not block chests placed below them
      • Server crash when using mekanism transport pipes with drawer controller
      • Items being voided in some transit systems when the target block is broken while items are in transit
      • Stack overflow when placing two drawer controllers next to each other
      • Most pipe systems not connected to a drawer controller on world load
      • Labels to render larger 1x1 on drawers in fancy mode
      • Item dupe glitch between compacting draers
  • Downgraded Tails 1.3.0 - 1.2.3
    • tfox83 derp part 6
  • Downgraded Talismans 2 1.1.0 - 1.0.0
    • tfox83 derp part 7
  • Updated Thaumic Tinkerer 2.5-162 - 2.5-471
  • Updated Waila 1.5.9 - 1.5.10
    • Added
      • Support for Thermal Dynamics
    • Fixed
      • NBT Syncing
      • Extra Utilities Drums

      • Thermal Expansion
  • Updated Witchery 0.22.0 - 0.23.2
    • Added
      • Winged Monkeys - Tameable, dyeable, creature made by mutating a dog with and owl. Can pick up and carry players to places, or fetch players or other mobs.
      • Town keeps - a small keep structure for villages, comes with some town guards.
      • Watchtowers - a structure for villages, comes with some town guards.
      • Book Shoppe- a structure for villages, contains a bunch of basic books from various mods on its walls.
      • Town Walls - a curtain wall circling a village, comes with town guards.
      • Village Guards - beefy, armored, patrolling villagers, that shoot arrows at mobs and players who attack the village/villagers. Village guards will defend high reputation players, if attacked by another player.
      • Village mayors - Players with high reputation can assign villagers guard duty, making them into Village Guards.
      • Larger villages - villages can now generate to span a much larger area.
      • Villages in more biomes.
      • Snowy villages - new snow theme for villages that generate in snowy biomes.
      • Sleeping villagers - Villagers will now go to sleep if they are inside at night. They will regenerate health, and other stats, if they sleep long enough.
      • Aguamenti mystic branch effect will now also fill kettles and witches' cauldrons
      • Higher level werewolves now transform faster when using the Moon Charm
      • Vampires - Blood sucking mobs
      • Vampirism - Players can become vampires and level up. Extra hotbar with skills, suck blood (for hunger refill and power for abilities), transfix victims, run like the wind, swarm of bats form, fear the sun!
      • Vampire Clothing - Gives some buffs to vampires, looks the part.
      • Cane Sword - A sword in a cane!
      • Garlic - Multi stage plant
      • Meaty Stew - Very nourishing, made with garlic
      • Garlic Garland - Place around to keep vampires at bay
      • Garlic potion effect for witches' cauldrons, weakens vampires
      • Hunter Dawn Armor - extra protection from vampires
      • Coffin - Allows vampires to sleep though the day
      • Sunlight Grenades - Sun in a sphere, vampires beware!
      • Sunlight Collector - For charging sunlight grenades
      • Blood-stained Wool - Decoration block, used for making vampire clothes
      • Boss - Lilith
      • Book Observations of an Immortal.
      • Glass Goblet - For drinking.
      • Blood Crucible - For charging high-level vampire powers.
      • Shaded Glass - Very similar to stained glass until it receives a redstone current, then it darkens to prevent sunburn to undead under it.
      • Wooden Stake - Use on a sleeping vampire to kill them.
      • Mod Pack support for controlling vampire quests, config options to disable the vampire ritual and questing, and two non-craftable items: Bottle of Warm Blood (that refills two drops of the player's blood bar) and Bottle of Lilith's Blood (that increases the players vampire level by 1, or makes them into a vampire otherwise, if they are at max level it fills their blood bar by 8 drops).
    • Changed
      • Witch Hunters no longer attack, nor are attacked by Minecraft Comes Alive villagers.
      • Villagers are now immune to arrows from village guards and witch hunters.
      • Demons from other mobs are affected by Harm Demon potion effects.
      • Increased the height ceiling of Winged monkeys carrying creatures to 32 blocks above the target block.
      • Vampire knockback effect only triggers if sneaking when striking.
      • Hobgoblins will flee village guards if not in a pack.
      • Moon Charms may be repaired in an anvil with a gold ingot.
      • Purified Milk may also be made from a Cake (don't ask...) since some mods remove milk buckets.
      • Placed Garlic Garlands will now be rendered at the top of the block, and allow click-though below them, this allows players to place them before a door to prevent vampire entry, and still look good.
      • Dream Weavers now work for vampires sleeping though the day in a coffin.
      • Coffin should not now open when there is a block above it.
      • Interacting with a Hobgoblin that his holding something, will now add it to the players inventory instead of just dropping it.
      • The Creative Wolf Token now cycles vampire levels if sneaking when used.
      • Modpacks and servers can now specify which blocks can be replaced by the Rite of Natures Power in the config file using the list under: NaturesPowerReplaceableBlocks
      • Hobgoblins may despawn more frequently when out in the wild.
      • Lowered the default spawn weight of Hellhounds and reduced their default despawn protection time.
      • Lord of Torment is once again weaker to the Ingianima mystic branch spell.
      • Added block protection check to normal Brew of Erosion (made in a kettle)
      • Werewolf's wolf form fast dig ability now requires the player to be sneaking to use it.
      • Snow slab recipe is now made from snow layer blocks.
      • Added a default despawn time for disease blocks, config option to reduce this further.
      • Added herbology book page for Wolfsbane.
      • Werewolf villagers now keep their trades when converting to and from wolfman form
      • Preventing forced item drops if an item GUI is shown, since some mods don't handle this correctly leading to dupe side-effects.
      • Killing hobgoblins in a village no longer decreases reputation, killing baby hobgoblins does though.
      • Wolfman rend armor ability now better detects regenerating armor.
      • Witch Hunters will no longer damage each other
      • Clearing the area of blocks when entering torment.
      • Disable visits from your Coven Witches to you base by setting the config key: B:AllowCovenWitchVisits=false
    • Fixed
      • Sticky Item custom potion effect now works correctly again.
      • Brews of Erosion had an inverted block protection effect (meaning they only worked in block protected areas, Derpy McDerpderp).
      • Open coffin lid was being inappropriately culled.
      • Sun was burning a vampire separated from the sun by a single block, if the vampire was only 1 block high (bat or shrunken) and directly below the block.
      • Guards will no longer shoot at Witch Hunters.
      • Enchantment effect on Cane Sword model was being shown even if the sword was not enchanted.
      • Added a workaround for the Ars Magica 2 issue with resized players suffocating under a block, when in bat form.
      • Hunter armor would damage werewolves, even if not silvered.
      • Stack overflow error when using some block from Ganys Nether Mod next to a silver vat, both blocks would generate and react to each others change events.
      • Some invalid cast exceptions in Fume Funnels when another mod has not cleaned up tile entities correctly. 
      • Removed some biome types from spirit spawning, seems to cause issues with Twilight forest to register in most biomes even if generation is later blocked, may also have had some effect on mob spawning in modded nether biomes. Issue seems to be related to any mobs registered as Ambient type.
      • Null Pointer Exception could occur when using the village detection rite
      • Null pointer exception could occur when a hellhound converts to a normal wolf under some circumstances
      • It was not possible to decant a custom brew in a cauldron unless a altar was near, even if the brew did not need altar power, derp.
      • Prevented an index out of bounds exception in poppets when another mod breaks somethings with rendering.
      • Protego mystic branch effect no longer destroys placed mob heads.
      • Player dying and a certain combination of spirit related events could leave a Shade of Leonard invulnerable until the chunk he is in is reloaded.
      • Prevented null pointer exception on log-in when certain potion ids have not been assigned correctly, this is still a breaking bug, but at least you can log in properly now.
      • Null pointer exception fixed in disease blocks.
      • Rare null pointer exception fixed in brew gas blocks (when another mod leaves tile entities around).
      • Deaths Hand now works as it should in boss fights.
      • Exception could occur when using the new instant waystone rituals across dimensions.
      • Incorrect message saying not enough space, when summing a demon in a circle magic ritual, and the demon is still summoning is no longer shown.
      • Modified the furnace recipe registration for witchery logs, may help with solving a Thermal Expansion dupe issue.
      • Players in wolf or wolfman form appeared as their normal model if a player was very far away in the same world and then came to them.

    No Config Changes