Config option to whitelist dimensions for meteorite gen
Oredict entry for pure fluix crystals as crystalPureFluix
Cable Facades not rendering when on bottom
Dupe of damaged items
Typos in localizations
IO Port not dropping upgrades properly
Bug when CPUs are placed near or on 0 or 255
being able to place anything excluding boosters inside WAPs
Crash if you throw charged certus quartz on the ground
Updated bdlib 188.8.131.52 - 184.108.40.206
Updated Big Reactors 0.4.2A2 - 0.4.3A
Server crash when active reactors were broken with tinkers construct hammers.
powerProductionMultiplier config being applied twice
Updated Botania r1.5-170 - r1.6-174
4 new achievements.
Double Flowers. They're tall and pretty, can be made into double the petals and can be grown with Bone Meal on normal flowers. They can only be harvested with shears, please understand.
The Pinkinator. What does it do? How do you get it? Heck if I know...
Relics. New unique, soulbound items with really powerful effects. There's currently 6 of them along with 2 extras
Radius viewer functionality to the Manaseer Monocle. While looking at a flower with it equipped one will be able to see the flower's effective range visually.
The Black Hole Talisman. It's the unlimited cobblestone works. Wait, that's from thaumic tinkerer
Resolute Ivy, an Ivy item similar to the Timeless Ivy that lets you keep the item it's attached to through death.
An achievement button to the lexicon main page.
Changed the flower world generator to generate flowers in patches and also generate the double flowers. There's 3 new config options to tweak this new method. Old configs will still work but results will be different, modpack makers should check that the results are still satisfactory.
Right clicking on a Floating Flower with Pasture Seeds, Boreal Seeds, Infestation Spores or Snowballs will change its look.
The Exoflame will now ignore other mods' Furnace blocks unless they specifically opt in with the API interface. Fixes a dupe with Natura Nether Furnaces.
The Mana Pump can now be controlled with Redstone and will output through a Comparator the amount of mana in the cart.
The Pure Daisy will only place blocks in server worlds, fixes it happening too soon in clients connected to servers with subpar tps.
Edited the Thaumcraft Integration page to tell the user that the Botanurgist's Inkwell needs to be charged when created.
Entries that come from botania addons will not have the "View Online" button.
Floral Powder can now dye sheep.
Moved the Life Aggregator to the Ender Artifacts section and made it require two Bottles of Ender Air.
The Mana Pump will not stop outputting a comparator signal once it stops pumping as long as it has a cart on the rail.
Agricarnations will only fertilize blocks that can normally be grown with bone meal.
Changed the documentation for Daybloom diminishing returns to say that it doesn't apply to other flowers, since people don't seem to get it :V
Relic items no longer despawn naturally. They can still be destroyed by explosions, lava, etc, so you should still be careful.
Shift-right clicking a cursor while editing with the Ring of Loki will now remove it.
Subtle change to the ring of thor's tooltip to make it a bit more obvious.
A bucket dupe in the petal apothecary.
Possible division by zero when justified text is enabled.
A crash when right clicking a special Floating Flower.
A crash when using a Corporea Funnel with an empty Item Frame.
A localization issue with the double flowers that ticked WAILA off. (61352151511)
Botania tile entities no longer register non-prefixed names (eg, "pump" rather than "botania:pump"). This fixes incompatibilities with mods that have similar names. Since both names were registered previously, transition will work with no problems.
Ancient Wills rendering on a Terrasteel Helmet that has Phantom Ink.
Double flowers being able to be duplicated through bone meal.
Glimmering flowers being able to be bonemealed to create double flowers.
The Hyacidus, Pollidisiac, Tigerseye, Narslimmus and Medumone having their range be lower in one side.
The Phantom Ink recipe working if more than one piece of armor is put in the grid.
A dependency on codechickencore when using the Excaliber.
The Excaliber not being enchantable.
The Eye of the Flugel not binding to a player.
The Ring of Loki not working past the 4.5 block range of survival.
Updated Buildcraft 6.4.4 - 6.4.8
Minor improvements to fluid pipe extraction, fillers and pipe icon handling
Pipes are now much more conservative about causing chunk re-renders
The fake player UUID is not output to console logs
Dupe with Thermal Expansion
Laster rendering not working properly with solid blocks on front
Filler lag when out of blocks
Massive FPS lag with filler/builder effects
Incorrect creative tab for Hollow Facades
Stripes pipe fluid dupe bug
Planters stopping under certain conditions
Robots stopping under certain different conditions
BC Pipes losing liquid when different fluids mix in them
Combustion engine not updating the fuel RF/t value
Error while loading robot resources
Invalid engine rendering size
Crash in specific usages of the assembly table
Robots changing color after picking up a leaf block
Updated Buildcraft Compat 6.4.1 - 6.4.2
Updated Chisel 220.127.116.11 - 18.104.22.168
a recipe for packed ice pillars
some Tinker's Construct variations
andesite, diorite, and granite, and a couple variations
hex armor plating and large hex plating
"Imperial" and "Rebel" blocks
- Created our biggest fan :D
ARRRRRRR-cane stone blocks
Factory varients using some old textures that were lying around
a new Glass varient: Asymmetrical Leaded Glass
iron/gold block variations to the Oredict
Recolored antiblocks a little
Chiseled pumpkins can now make snow-golems
Custom particles will be disabled if the vanilla "Particles:" option is set to "Off"
A search bar to Chisel's creative tab menus
Unified some of the technical blocks as one variation
Chiseled Torches now work as Forge microparts
AntiBlocks will not allow mobs to spawn on them (like half blocks, or glass)
a bug when Tinker's Construct and Botania would crash on load
one issue with CTM not rendering the texture properly
Corrected masonry texture references
Chiseled bookshelves drop the correct book now
compatibility with Project Red's Marble Bricks
stair placement, and tooltip bugs
Chiseled half-slabs noe behave like vanilla's when it comes to redstone
Pumpkins and Jack o Lanterns now play the correct sounds
an old crash with Railcraft
missing localizations for road lines
a bug when rendering several types of Pillars
a bug that accidentally let the auto-chisel chisel things it shouldn't
the Mossy configuration to properly disable/enable whether the player can chisel cobble into mossy cobble, etc.
some more present-nonsense
a crash on dedicated servers
an bug that allowed item duplication. We're sorry server ops :(
Moved Infusable to the public API for RFTools so other mods can now add infusable blocks if they want.
Documented MachineInformation interface so that other mods can now also support the Machine Information screen module.
Big restructure of the dimlet type specific configuration. This configuration is now handled by the type itself and also modularized into a single config section per type. That makes it much easier to configure a given type as everything will be together. It is recommended to delete your configs and manually reapply any changes that you want to do. Otherwise you will have a big mess of old and new config values.
Big change in how modifier relative costs are calculated. In the past it was just a single factor for using a material/liquid together with a terrain or feature. Now it is smarter as it classifies the features into 4 classes and uses a different factor depending on that. That means that for example it will be cheaper to use diamond block with 'oregen' feature compared to using diamond block with tendrils. This makes sense because with tendrils it is much easier to find the diamond blocks and there are also a lot more. Same for liquids. Shallow ocean feature is now almost as expensive as using the liquid as a base liquid for oceans. A consequence of this change is that the base material cost (for terrain) has lowered slightly, the cost when using materials with oregen is lower but the cost when using materials with tendrils and canyons will be higher. This is of course all configurable.
The Mob Default dimlet is back from vacation.
Fixed crafting recipe for the dimlet filter. The unknown dimlet was missing.
Rebalanced Gelid Cryotheum as it was way too expensive for what it is.
Fixed the MachineInformation screen module so that it remembers the information when the gui is opened/closed.
Fixed registration with Waila. This should make tooltips work better again.
Moved the Draconic Core API to the correct spot. This way Draconic Evolution support actually works.
Blacklisted biome Sky as that can spawn the ender dragon.
Fixed a serious problem in how strings were sent over the network. Everything worked fine for english minecraft simulations but started becoming seriously wrong if multi-byte characters were used. In that case things would get out of sync with serious consequences. Sending over strings is now done in an international language compatible manner.
Fixed energy handling. Energy producers and consumers now implement the correct interface. This avoids a problem where it was possible to extract energy back out of an RFTools machine. This also fixes various weird problems with RFTools machines not performing as well as they could because cables/conduits/nearby machines kept sucking out power almost as fast as it was being entered. So in general, this is a great energy/stability fix.
Fix in registring of ore dimlets to make it more robust.
Updated Russian and Chinese translations and added Taiwanese/Hong Kong translations.
Updated Runic Dungeons 1.1.0 - 1.1.1
Belt O' Experience
Advanced Belt O' Experience
Config to disable items
Config to disable blocks
Config to allow only operators to create portals
Bug regarding guardian spawns
Ender belt not being disabled
Rooms not generating correctly
Portals being able to be broken/created in the runic dungeons
Updated Solar Expansion 1.4f - 1.5a
Recipe to convert lapis shards back into lapis lazuli
Updated Steve's Addons 0.9.11 - 0.9.15
Improved the delete function to also delete anything inside a command group
NPE when people incorrectly implement IFluidHandler
Issue with EnderStorage returning null fluid from tanks