Magic Farm 2 1.1.1
Owned by Vike Step
Magic Farm 1.1.1
Mod Name | Version |
---|---|
Agriculture | 1.2.2 |
Applied Energistics | rv.14.finale2 |
BiblioCraft | 1.5.3 |
Biomes O Plenty | 1.2.1.416 |
Blood Magic | 0.6.5b |
Chicken Chunks | 1.3.3.3 |
CodeChickenCore | 0.9.0.7 |
COFHcore | 2.0.0 |
Deadly World | 1.0.1 |
EVOC | 1.0.0a |
Extra Utilities | 1.0.1 |
Fancy Fences | 4.0.0 |
Finndus Fillies | 1.0.0.7 |
Flatsigns | 1.4.0.15 |
Forestry | 2.3.1.0 |
Forge Multipart | 1.0.0.220 |
Gravestone Mod | 2.4.7 |
Hunger Overhaul | 2l-b4 |
Iguana Tweaks for Tinkers Construct | 1p-b8 |
Infernal Mobs | 1.6.4 |
Infinibows | 1.2.0.14 |
Inventory Tweaks | 1.56-b77 |
Iron Chests | 5.4.1.635 |
JABBA | 1.0.3 |
JourneyMap | 3.1.0 |
Magic Bees | 2.1.9 |
Mariculture | 1.1.4d |
MineFactoryReloaded | 2.7.4-255 |
MobiusCore | 1.0.4 |
Mystcraft | 0.10.11.00 |
Natura | 2.1.14 |
NEI Addons | 1.9.3.r47 |
NEI Plugins | 1.1.0.6 |
Not Enough Items | 1.6.1.8 |
Obsidiplates | 2.0.0.15 |
OpenBlocks | 1.2.2 |
Opis | 1.1.2 |
Pam's HarvestCraft | 1.1.4 |
PowerCrystalsCore | 1.1.8-9 |
Redstone Arsenal | 1.0.0 |
Special Mobs | 2.6 |
Sort Fix | 1.0 |
Switches | 1.3.0.25 |
Thaumcraft 4 | 4.0.5b |
Thaumcraft Mob Aspects | 1e-b2 |
Thaumic Tinkerer | 2.0.43 |
Thermal Expansion | 3.0.0 |
Tinker's Construct | 1.5.2.4 |
Tinker's Mechworks | 0.1.2 |
Waila | 1.4.4b |
Zan's Minimap | 1.6.4 |
Version Changes
- Added Gravestone Mod
- Updated to Forge build 965
- Updated Deadly World from 0.2 - 1.0.1
- Added
- Attribute System for bosses
- Brutal spawners, swarm spawners, fire traps, spawner traps, water veins, and sand veins
- Changed
- Bosses are more customisable
- Bosses may spawn with the "Health Boost" or "Absorption" Effect
- Silverfish nests now have a change to be "aggressive" (spawns strong, poisoned silverfish)
- Spawner veins are now disabled by default, spawner traps have officially replaced them
- All spawners have had their default max spawn delays lowered
- Bosses now have health regeneration (configurable) and can no longer spawn with invisibility
- Towers are now much more damaging (and configurable). Their detection range has also been shortened slightly
- Traps now try to hide a little bit better, usually covered by carpet or pressure plate
- TNT spawners are now better about blowing themselves up, and slightly less destructive
- Potion traps are now more potent (and configurable)
- Dungeons may now generate with brutal or swarm spawners
- Tweaked almost all defaults
- Added a couple block name override options to better hide silverfish blocks and trapped chests from players using block tooltips
- Added
- Added an optional hardcore config pack
Config Changes - Thermal Expansion
- Doubled output of Pyrotheum in a Magmatic Dynamo
- MineFactory Reloaded
- Increased Steam Turbine output from 8MJ to 16MJ