Magic Farm 2 1.1.4

 

Magic Farm 2 1.1.4

 

Version Changes


  • Blood Magic 0.6.5b - 0.7.0a
    • Changed
      • Changed the cost of Gaia's Transformation
      • Decreased the cost of the sigil of magnetism
    • Fixed
      • Small bug fix
  • CoFH Core 2.0.0.1 - 2.0.0.2
    • Various Optimizations and Fixes
  • Extra Utilities 1.0.1 - 1.0.2
    • Changed
      • Enderthermic pump will now work in all dimensions by default (you can change this in the config)
      • Increased damage done by exploding ingots to maximum to ensure players cannot survive
      • Change Energy transfer nodes to display energy in terms of RF (should help prevent an overflow problem)
    • Fixed
      • Fixed liquids not being filtered
      • Fixed unstable nugget recipe not working
      • Fixed transfer nodes with multiparts transferring back into inventories
      • Fixed Energy nodes checking for TE3 machine connectivity on the wrong side
      • Fixed Energy nodes crashing when there are vastly different energy requirements for different machines
      • Fixed a minor energy transfer node loss/dupe bug 
      • Fixed code to suppress a non-issue error spam in chat logs regarding an unregistered IC2 tile entity
      • Other minor optimisations to transfer pipe code
  • Forge Multipart 1.0.0.220-1.0.0.227
  • Thaumic Tinkerer 2.0-43 - 2.0-44
    • Fixed Osmotic Enchanter removing it's set enchantments when the wand is removed.
  • Thermal Expansion 3.0.0.1 - 3.0.0.2
    • Various Optimizations and Fixes